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I thought with nintendo emulators you have to run a dos program to make the emulator run slow, because most of the computers are just overkill for those emulator's.

I seen few xbox emulators on internet have to give them a try and see how it goes.

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I found a mame one and a ps2 one for pc but that's all.

If you want to play the xbox 1 games I found it easiest to get an old console and mod it and play all the games from the hard drive. They go for about $30 at EBgames here. If you want any more info PM me :)

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Emulators are always slower than the real thing. To display the game on a PC it has to:

  • Convert the XBOX code to a form readable by a computer (CPU intensive)
  • Convert that to Machine Code
  • Execute the code
  • Convert to readable for for emulator
  • Convert back to XBOX code for emulator to display (CPU intensive)

Add in that it has to process these steps for the graphics as well (CPU has to convert the code so the GFX card can create the graphics and then convert back to XBOX code) and you can see how it becomes very taxing on a CPU to emulate. You'd be surprised how hard a CPU has to work to emulate even a 3DS game, on average it uses 60% of my processor (4 core with hyper threading). An XBOX game would be even worse I imagine.

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XBOXes are pretty much PCs...but the special OS means lots of work still needs to be done to get the code running. Emulators work well for consoles that are like 3 gens old, like N64 as stated. Super NES and Nintendo emulators I can run sweet on my android phone! Can't beat some of the old classics. Double Dragon2, River City Ransom, Mortal Kombat 2...chhhyyyeahhh!

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  On 20/06/2012 at 11:56 AM, PookeyMaster said:

Emulators are always slower than the real thing. To display the game on a PC it has to:

  • Convert the XBOX code to a form readable by a computer (CPU intensive)
  • Convert that to Machine Code
  • Execute the code
  • Convert to readable for for emulator
  • Convert back to XBOX code for emulator to display (CPU intensive)

Add in that it has to process these steps for the graphics as well (CPU has to convert the code so the GFX card can create the graphics and then convert back to XBOX code) and you can see how it becomes very taxing on a CPU to emulate. You'd be surprised how hard a CPU has to work to emulate even a 3DS game, on average it uses 60% of my processor (4 core with hyper threading). An XBOX game would be even worse I imagine.

My CPU doesn't even get that much usage on BF3, its not like Hyperware afterall.

I got exited when got this idea from a mate, but now I think I will go with what riptide suggested.

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