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400rwk


Brandonn

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  • Member For: 16y 4m 6d
  • Gender: Male
  • Location: NSW sydney

I have a manual bf ( stronger bottom end ) and I have just made 360rwkw and its cost me just under 10g and with another 2g for plenum and 044 tank/surge tank should get me a bit closer to the 400rwkw mark, I still have standard brake setup which definatly needs upgrading aswell

Edited by lukexr61988
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  • Donating Members
  • Member For: 16y 3m 8d
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  • Location: port hedland
check out mercury rising's post. He asked a similar question recently

went back to october last year still couldnt find it :S was it in general chat

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  • Member For: 16y 11m 5d
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10-12k easily done. provided u do it urself. engine out and build it (with valve springs)5k. clutch on when engine goes bak in 2k. injectors, fuel pump $600 turbo mods $340, hdi intercooler kit and pipework 700. air filter to sit in front of power steer pump which can be made from the stock 3 inch pipework. and exhaust 1500.

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  • Sandtrap Motorsport
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  • Member For: 16y 28d
  • Gender: Male
  • Location: Perth

take it to a dyno that's "happy", put it in shootout mode, make the "intake sensor" in a really really hot location, and the 'actual air temp" sensor in a cold place.

whallah! high HP for just a $65 dyno run :P

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  • Member For: 16y 4m 2d

correct me if im wrong but from the reading ive done on here if you have a bf2 (or post 06/06 bf1) auto then high 300s - 400 isnt too expensive to get to:

Rapid v3 / Process West big cooler kit (a good big cooler, replace all pipework, add a plenum if you want to make power a bit easier)

A good quality turbo back exhaust inlcuding big hi flow cat.

Injectors and fuel pump (surge tank is preferrable but not 100% necessary to make a number)

A tune, and xcal box if you use that method of tuning.

The only thing I havent done too much looking into is the wastegate / flapper mod and actuator but I hear its a good idea.

I havent put prices to all of that but I doubt its in the mid to high teens if you get it all at once and arent paying for constant retunes. The mods above are what I plan to do later for power and should make a tough street car that can perform at the drags, or track with some suspension and brake work.

I'm not saying upgraded brakes, suspension, sticky tyres, wider rims, etc.. aren't a good idea but to make a power figure they arent really needed. They will make it a much quicker street car but dont contribute on the rollers. I haven't calculated things breaking but as far as im concerned it is something you need to be prepared for.

Edited by gregor
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